Character Information
Name: Designation "Elric"
Age: Unknown
Height: 6'4"
Appearance: Tall and lanky, she looks more like a walking stick than a human. She has pixie-short black hair and brown eyes, and tends to hold herself with apprehension, her arms often folded close to her and her chin close to her chest.
Metatype: Elf
Location: Seattle
The World of Shadowrun
The Tabletop Roleplaying Game Shadowrun is set in the year of 2072, and boy has a lot happened in the past sixty years. In the beginning of the century, a massive "Awakening" happened, throwing magic into our world after thousands of years of lying dormant. Dragons appeared, humans found themselves able to control magical abilities, and new genetic defects arose in humans making some of them turn into elves, dwarves, trolls, and orcs. This, of course, grants new power dynamics across the globe, some people embracing these new happenings and others scorning them. Entire countries split and wars became the norm.
In the middle of all this were the corporations, already gaining power from the government even before the awakening happened. However, all this new commotion and the fact that corporations found they couldn't be protected from the state and country police alone vied for extraterritoriality. And they got it. Suddenly massive corporations became, essentially, their own countries with their own rules and regulations. If you worked for a corp, you lived for the corp and died for the corp. A band of the biggest and best created the Corporate Court designating the rules and regulations for all corps around the world. They are Ares, Aztechnology, Evo, Horizon, Mitsuhama, Neonet, Renraku, Saeder-Krupp, Shiawase, and Wuxing. And as much as they all pretend to get along, it's all about getting ahead of each other to the consumers and the world.
The next big thing about the world is the "Matrix," or the World Wide Web on steroids. Long since past are the bulky handheld and desktop devices necessary to connect with everyone else. All you need is a commlink, a device the size of a phone, and you're ready to interact with the world through augmented reality or virtual reality. You can see your friend right in front of you in your room, or chat with him in in a virtual cafe. Of course, with the wireless world being at its height, it was no surprise that a new sort of magic came. In what was called the "Emergence," individuals became able to uplink to the Matrix simply with their minds, control nearby electronic devices, and possibly more. These new metatypes were known as "Technomancers."
So with this big new world laid out, what is there to do? You can become a corporate wageslave, live a hopeful dream of rising higher through the corps, or maybe even try to start your own corporation, but you're likely setting yourself up for failure. If you want to live a free life, you're going to have to get a little dirty. This is where the term "Shadowrun" comes into play. Shadowrunners use their skills for-hire, maybe for a corporation, maybe for a cartel, who knows, but the point is to get a job done. It can be hacking, smuggling, maybe even just making your target turn an eye away, but it's certainly not completely legal and it's definitely dangerous. But if you can do it you live a life free from corporate rule, and anymore it's a way to have the best life in these days.
Seattle 2072
Elric, like many other Shadowrunners, lives in Seattle, formerly of Washington, now belonging to the United Canadian and American States (UCAS). It has extended to Everett in the north down to Tacoma in the south, and eating up other nearby places like Bellevue, Renton, and Redmond. The future has done it well, making it a capital for near every major corporation and a choice hunting ground for Shadowrunning. The main downtown area itself has become gritty and dark, more like Bladerunner than the eco-friendly place it once had been. The outskirts still show promising residential areas, however, most anyone who lives there works for a corporation.
There's still your clubs, bars, stadiums, and scenes, and the Space Needle is getting just as many tourists as ever. The day life is still surprisingly livable as well and low of danger, even the homeless population has dwindled since Lonestar Security has taken over. But the nightlife is when things get dark, dangerous, and fun. If you don't watch yourself you'll likely be caught in the middle of some sort of fight, although who it's between can be a trick to determine and likely you won't want to know.
Elric
Elric doesn't remember a lot.
She knows her real name, Loria Sterling, from information she stole from an Ares hacking run. She knows she is over twenty years old, as she has been reported missing for that long. However how she became missing and who she is remains a complete mystery. The earliest thing Elric remembers is being strapped to a table, the taste of copper filling her mouth and the torture of electric shocks through her body until she forced herself to slip into VR mode, ignoring all feeling but the closed node she was trapped in.
Someone wanted something from her, and for a long time she didn't know what it was. She didn't even know when she was rescued by accident. A group of Shadowrunners saved her while attempting to find a weapon from Ares' corporate shipyard. They found her, and probably against better judgement, took her away from there. She came to know them as Johnny 7, the Cyborg equivalent of a love-child between Bruce Lee and Batman with a love for John Wayne and a heart of gold, Fluke, an ornery dwarf with a love for rigging drones and hate for absolutely everything else, and Briny Deep, a gnome sea-shaman who was cute as a button and just as deadly. She wished she could tell them what she was, what she was like, but she couldn't. All she had was her white prison jumpsuit with the name "Elric" written on the side.
While attempting to find out who Elric was they were attacked, and out of nothing but instinct Elric activated a large war-drone of Fluke's and ran it over their attackers. They all learned at least one thing about Elric in that moment: she was a technomancer. After they all got the hell out of dodge and into a new safe-house of Fluke's, Briney contacted a shaman friend of hers in attempt to sift through Elric's mind, try and find out something that maybe she couldn't access. They only managed to get two images: some cybercafe and the name "Anubis."
They looked around the VR network, trying to find any cafes that had the same signature and came up with a match. There was no name for the club, and for good reason, as it was a notorious hacker's hideout. The crew got in with the hacking skills of Elric and Fluke, and found the owner known only as "FastJack." He knew nothing about Elric, only that she had been in there a few weeks earlier asking about something called "Anubis" and the next days he was plagued with corporate security drones from Ares.
Filled with new information, but not knowing what to do next (you didn't just hack into a corporation, after all, without a direction), the group split for a few weeks, Elric staying with Briney and Fluke and learning all she could through the Matrix. That was when Briney was contacted by a fellow runner, talking about some strange mystic signals coming from Vashon Island. She begged Fluke and Elric to go investigate with her, and begrudgingly Fluke accepted while Elric welcomed some new exploration.
They made it to Vashon, now nothing more that shipyards and storage units, and found the location of the mystic energy signals, an abandoned excavation building. They entered and looked around, a feat that took hours as none of them could find a freaking light switch. However, once they did, they noticed nothing unusually visible, and apparently whoever excavated there found nothing either. But Briney felt an energy pulsing through one of the walls and used a spell that revealed it as a passage winding deep down underground.
The three of them ventured down for miles until they found the source of the energy signals: a massive dragon sleeping on a hoard of treasure. In their panic in talking to each other, the three girls woke the dragon who was quite unamused at his home being invaded. However, in both her ignorance and blind luck, Elric managed to befriend the dragon by "making him laugh." He granted them one prize from his pile and the promise that they must return if he ever asks it. Despite the long-known fact that "you should never make a deal with a dragon," the Shadowrunners made off with an encryption key into Ares security. Now they had a means to get into their Matrix network.
Two weeks later they set their plan into motion, Briney called up an Ares security guard she had met previously before they met Elric and invited him onto a date, stealing his passkey in the process and passing it off to the others. They made it onto Ares' corporate island, and as Fluke and Elric both hacked into the network, Elric infiltrated it virtually and passed her way through the system. There she found a node filled with secret information, not about what they were doing to Elric or what Anubis was, but it gave her name and other secret information. Not exactly a bust, but not a great find either. However security was alerted and she and Fluke had to fight them off. They made it out, but not exactly scot-free. Elric had made a big mistake, leaving just a hint of her signal within the Ares base. It would be insignificant for most anyone, but it was enough for her to be found again by those who wanted her.
A few days later Briney insisted that Elric get to know the Seattle area, maybe even go out to a club for dancing as Fluke would never go with her. Elric accepted, and even Johnny 7 wanted to join them. They went to a local AR bar and nightclub, a place where lights and music were pumped through your commlink as well as providing other sensations. They all were having a blast, at least until Elric kept seeing someone in the crowd. It wouldn't have been an issue if she couldn't just shake the feeling she knew him, like a name on the tip of her tongue. An overwhelming sense of dread didn't help either. Flickering off her AR, the figure disappeared and she stepped outside for some air. There she was grabbed and taken, and although she screamed for Briney and Johnny, they didn't get to her in time. She was gone.
Elric found herself in a familiar situation, the first of that feeling she had experienced in a long time. Once again she was strapped somewhere in a dark room, electricity coursing through her until she could no longer take it and pushed herself into the VR realm. There she saw him, the same man she had seen in the club. He was Anubis, he was an AI, and he was not nice. In the VR state he was able to sift through her mind and powers, looking for something he called "a link to the physical world." It was excruciating, and no matter how she tried she could not shift back into reality. Even if she could, she was only met with more electricity until she passed out.
Elric didn't know how long she was there, only that in her VR state she was constantly probed, and in reality she was forced to use her powers to manipulate ... something. She wasn't sure what it was. She could feel the mechanical properties of it, but there was something alive about it as well. She begged and pleaded to leave, but was only told by Anubis that "together they were creating a new era" and that she should feel pride.
But one day, who knows which, as she sat alone in her VR world she felt herself slapped back into reality and the scrunched face of Fluke staring down at her. Her restraints were undone and she slumped onto the floor into the arms of Briney. She, Fluke, and Johnny had infiltrated a hospital owned by Ares, apparently where they had been holding Elric, after hacking through the files of a former scientist on the project and battling his orc bodyguards. Whatever Ares was doing with Elric, it was big for both the real world and the Matrix and could possibly change them forever.
Elric, battered, bruised, and done both mentally and physically, implored them simply to take her home. They loaded her up into Fluke's van and set to head out, only to get a message on their commlinks simultaneously. "Meet me at Pier 51 to finish this." Against Elric's pleas, they went and met a former client of theirs, Bethany Winters, the one who implored them to find Ares' possible weapons at the very beginning of all this mess. She asked them to get into a diving bell and they went, except for Elric choosing to stay behind out of fear and exhaustion.
They dove to the bottom of the Puget Sound, finding some sort of underwater dome. They ventured inside and found a massive forest filled with plants and animal life, and beyond that a room with wires, mainframes, and in the center a man-sized technological ... thing. Not fully biological, not fully robot, and apparently deactivated. Bethany guided them to the mainframe where a voice issued forth, and from all around them. It identified itself as Anubis and spoke of its reason for taking Elric, as she was not a normal technomancer. Somehow she was able to manipulate both the Matrix and the Astral Plain (although she could still not use magic) in order to pull items from the real world into the Matrix. With this, Anubis invited them to show them that the opposite could also occur, and to kill them, of course, since they had gotten in his way enough times.
A surge of energy went through the entire dome before receding, seeming to suck the life out of every plant and animal, even taking some energy from the runners and Bethany Winters. It all focused itself into the biomechanical creature before them and it awoke. Anubis had transferred himself into it and brought it to life before attack the group. Doing the only thing they knew how to do, the shadowrunners fought back.
Above the sea, Elric felt the surge and recognized the code at once, it was Anubis. Fighting every instinct to run, she switched herself into VR and pushed her signal down through the depths of the ocean, encountering Anubis on a plane not quite astral, not quite virtual. Despite being broken, she fought back and fought hard. Back in reality the runners gave hard blows to Anubis' new body, and instead of risk being trapped in it when it shut down he abandoned it, giving all his fight to Elric. He chided her, taunted her, and even tried to bargain with her. After all he had invaded enough of her mind to know what she wanted, how to get her memories back. But she held on and in the end defeated and deleted him.
Exiting the VR she threw herself out of the van and threw up right onto Fluke's shoes: the runners had made it out all right as well. Even though she was met with a scowl by the dwarf, she gave a hug to each and every one of them. She was free from torment and they had saved the day together.
Although she is still left with many more questions than answers, like who she was and how Anubis had found her in the first place, she has chosen to move forward and focus on the friends she has now. She's still alive, and that's good enough for her.
Personality
Elric's personality is a tricky one, because at first glance it would be easy to say she has none at all. She approaches most situations with wide-eyed curiosity rather than apprehension, fear, anger, or confidence. Most of it stems from the fact that she doesn't know how to react at most things, there's no remembered basis for her to go off of. However she often feels pangs of compassion for most things, and if she's in a situation where someone may get hurt she chooses to go for the way that'll leave everyone unharmed. As well if there's an argument she will try her best to be a mediator, or to go for the route that will make whoever's angry happy.
Elric is also happy most of the time, perhaps a trait she had before her amnesia or one newly developed. Whether it's surfing the Matrix or spending time with Briney, Johnny, and even Fluke, she will likely have a smile on her face with it. She is rarely angry, and doesn't even know what could trigger it. The only time she has been truly enraged was when fighting Anubis, after everything he had done to her and planned to keep doing to others she was furious. But even with going through regular fights through her shadowrunning, she's not angry at who she's fighting but following through with a sense of urgency. She's fighting to protect herself and her friends, not out of spite or malice.
Curiosity is her main drive, and if there's something she doesn't know she wants to know it. She figures it'll help her remember if she had known it before, or if not then at least she has new information. The problem is that she tends to learn and remember more random trivia and memes she finds on the Matrix than anything pertinent. It's not uncommon for her either to spout out a random sci-fi movie quote or meme in the heat of battle while the other runners just give her an odd look. Although the more time she spends in the Matrix the more sarcastic and joking she can be, whether a rub-off from the sort of personalities she interacts with or a call-back to her previous personality no one knows.
Overall Elric is good, incredibly good. She wants to do the right thing, and feels awkward when doing running missions that involve harming someone. Despite being a great fighter with a telescopic pole, she prefers to stun rather than cause real damage. As well she'll frequently urge the other runners to do pro bono missions rather than take money, which Briney and Johnny tend to admire and Fluke tends to write off as ignorance. When meeting new people she'll always approach them with a timid smile and a hello, even if it gets her into compromising situations (like waking an ancient dragon). She truly is an innocent and honorable hero, nearly infallible in her belief to do what is right. She may not remember who she is, but she knows the difference between right and wrong.
Age: Unknown
Height: 6'4"
Appearance: Tall and lanky, she looks more like a walking stick than a human. She has pixie-short black hair and brown eyes, and tends to hold herself with apprehension, her arms often folded close to her and her chin close to her chest.
Metatype: Elf
Location: Seattle
The World of Shadowrun
The Tabletop Roleplaying Game Shadowrun is set in the year of 2072, and boy has a lot happened in the past sixty years. In the beginning of the century, a massive "Awakening" happened, throwing magic into our world after thousands of years of lying dormant. Dragons appeared, humans found themselves able to control magical abilities, and new genetic defects arose in humans making some of them turn into elves, dwarves, trolls, and orcs. This, of course, grants new power dynamics across the globe, some people embracing these new happenings and others scorning them. Entire countries split and wars became the norm.
In the middle of all this were the corporations, already gaining power from the government even before the awakening happened. However, all this new commotion and the fact that corporations found they couldn't be protected from the state and country police alone vied for extraterritoriality. And they got it. Suddenly massive corporations became, essentially, their own countries with their own rules and regulations. If you worked for a corp, you lived for the corp and died for the corp. A band of the biggest and best created the Corporate Court designating the rules and regulations for all corps around the world. They are Ares, Aztechnology, Evo, Horizon, Mitsuhama, Neonet, Renraku, Saeder-Krupp, Shiawase, and Wuxing. And as much as they all pretend to get along, it's all about getting ahead of each other to the consumers and the world.
The next big thing about the world is the "Matrix," or the World Wide Web on steroids. Long since past are the bulky handheld and desktop devices necessary to connect with everyone else. All you need is a commlink, a device the size of a phone, and you're ready to interact with the world through augmented reality or virtual reality. You can see your friend right in front of you in your room, or chat with him in in a virtual cafe. Of course, with the wireless world being at its height, it was no surprise that a new sort of magic came. In what was called the "Emergence," individuals became able to uplink to the Matrix simply with their minds, control nearby electronic devices, and possibly more. These new metatypes were known as "Technomancers."
So with this big new world laid out, what is there to do? You can become a corporate wageslave, live a hopeful dream of rising higher through the corps, or maybe even try to start your own corporation, but you're likely setting yourself up for failure. If you want to live a free life, you're going to have to get a little dirty. This is where the term "Shadowrun" comes into play. Shadowrunners use their skills for-hire, maybe for a corporation, maybe for a cartel, who knows, but the point is to get a job done. It can be hacking, smuggling, maybe even just making your target turn an eye away, but it's certainly not completely legal and it's definitely dangerous. But if you can do it you live a life free from corporate rule, and anymore it's a way to have the best life in these days.
Seattle 2072
Elric, like many other Shadowrunners, lives in Seattle, formerly of Washington, now belonging to the United Canadian and American States (UCAS). It has extended to Everett in the north down to Tacoma in the south, and eating up other nearby places like Bellevue, Renton, and Redmond. The future has done it well, making it a capital for near every major corporation and a choice hunting ground for Shadowrunning. The main downtown area itself has become gritty and dark, more like Bladerunner than the eco-friendly place it once had been. The outskirts still show promising residential areas, however, most anyone who lives there works for a corporation.
There's still your clubs, bars, stadiums, and scenes, and the Space Needle is getting just as many tourists as ever. The day life is still surprisingly livable as well and low of danger, even the homeless population has dwindled since Lonestar Security has taken over. But the nightlife is when things get dark, dangerous, and fun. If you don't watch yourself you'll likely be caught in the middle of some sort of fight, although who it's between can be a trick to determine and likely you won't want to know.
Elric
Elric doesn't remember a lot.
She knows her real name, Loria Sterling, from information she stole from an Ares hacking run. She knows she is over twenty years old, as she has been reported missing for that long. However how she became missing and who she is remains a complete mystery. The earliest thing Elric remembers is being strapped to a table, the taste of copper filling her mouth and the torture of electric shocks through her body until she forced herself to slip into VR mode, ignoring all feeling but the closed node she was trapped in.
Someone wanted something from her, and for a long time she didn't know what it was. She didn't even know when she was rescued by accident. A group of Shadowrunners saved her while attempting to find a weapon from Ares' corporate shipyard. They found her, and probably against better judgement, took her away from there. She came to know them as Johnny 7, the Cyborg equivalent of a love-child between Bruce Lee and Batman with a love for John Wayne and a heart of gold, Fluke, an ornery dwarf with a love for rigging drones and hate for absolutely everything else, and Briny Deep, a gnome sea-shaman who was cute as a button and just as deadly. She wished she could tell them what she was, what she was like, but she couldn't. All she had was her white prison jumpsuit with the name "Elric" written on the side.
While attempting to find out who Elric was they were attacked, and out of nothing but instinct Elric activated a large war-drone of Fluke's and ran it over their attackers. They all learned at least one thing about Elric in that moment: she was a technomancer. After they all got the hell out of dodge and into a new safe-house of Fluke's, Briney contacted a shaman friend of hers in attempt to sift through Elric's mind, try and find out something that maybe she couldn't access. They only managed to get two images: some cybercafe and the name "Anubis."
They looked around the VR network, trying to find any cafes that had the same signature and came up with a match. There was no name for the club, and for good reason, as it was a notorious hacker's hideout. The crew got in with the hacking skills of Elric and Fluke, and found the owner known only as "FastJack." He knew nothing about Elric, only that she had been in there a few weeks earlier asking about something called "Anubis" and the next days he was plagued with corporate security drones from Ares.
Filled with new information, but not knowing what to do next (you didn't just hack into a corporation, after all, without a direction), the group split for a few weeks, Elric staying with Briney and Fluke and learning all she could through the Matrix. That was when Briney was contacted by a fellow runner, talking about some strange mystic signals coming from Vashon Island. She begged Fluke and Elric to go investigate with her, and begrudgingly Fluke accepted while Elric welcomed some new exploration.
They made it to Vashon, now nothing more that shipyards and storage units, and found the location of the mystic energy signals, an abandoned excavation building. They entered and looked around, a feat that took hours as none of them could find a freaking light switch. However, once they did, they noticed nothing unusually visible, and apparently whoever excavated there found nothing either. But Briney felt an energy pulsing through one of the walls and used a spell that revealed it as a passage winding deep down underground.
The three of them ventured down for miles until they found the source of the energy signals: a massive dragon sleeping on a hoard of treasure. In their panic in talking to each other, the three girls woke the dragon who was quite unamused at his home being invaded. However, in both her ignorance and blind luck, Elric managed to befriend the dragon by "making him laugh." He granted them one prize from his pile and the promise that they must return if he ever asks it. Despite the long-known fact that "you should never make a deal with a dragon," the Shadowrunners made off with an encryption key into Ares security. Now they had a means to get into their Matrix network.
Two weeks later they set their plan into motion, Briney called up an Ares security guard she had met previously before they met Elric and invited him onto a date, stealing his passkey in the process and passing it off to the others. They made it onto Ares' corporate island, and as Fluke and Elric both hacked into the network, Elric infiltrated it virtually and passed her way through the system. There she found a node filled with secret information, not about what they were doing to Elric or what Anubis was, but it gave her name and other secret information. Not exactly a bust, but not a great find either. However security was alerted and she and Fluke had to fight them off. They made it out, but not exactly scot-free. Elric had made a big mistake, leaving just a hint of her signal within the Ares base. It would be insignificant for most anyone, but it was enough for her to be found again by those who wanted her.
A few days later Briney insisted that Elric get to know the Seattle area, maybe even go out to a club for dancing as Fluke would never go with her. Elric accepted, and even Johnny 7 wanted to join them. They went to a local AR bar and nightclub, a place where lights and music were pumped through your commlink as well as providing other sensations. They all were having a blast, at least until Elric kept seeing someone in the crowd. It wouldn't have been an issue if she couldn't just shake the feeling she knew him, like a name on the tip of her tongue. An overwhelming sense of dread didn't help either. Flickering off her AR, the figure disappeared and she stepped outside for some air. There she was grabbed and taken, and although she screamed for Briney and Johnny, they didn't get to her in time. She was gone.
Elric found herself in a familiar situation, the first of that feeling she had experienced in a long time. Once again she was strapped somewhere in a dark room, electricity coursing through her until she could no longer take it and pushed herself into the VR realm. There she saw him, the same man she had seen in the club. He was Anubis, he was an AI, and he was not nice. In the VR state he was able to sift through her mind and powers, looking for something he called "a link to the physical world." It was excruciating, and no matter how she tried she could not shift back into reality. Even if she could, she was only met with more electricity until she passed out.
Elric didn't know how long she was there, only that in her VR state she was constantly probed, and in reality she was forced to use her powers to manipulate ... something. She wasn't sure what it was. She could feel the mechanical properties of it, but there was something alive about it as well. She begged and pleaded to leave, but was only told by Anubis that "together they were creating a new era" and that she should feel pride.
But one day, who knows which, as she sat alone in her VR world she felt herself slapped back into reality and the scrunched face of Fluke staring down at her. Her restraints were undone and she slumped onto the floor into the arms of Briney. She, Fluke, and Johnny had infiltrated a hospital owned by Ares, apparently where they had been holding Elric, after hacking through the files of a former scientist on the project and battling his orc bodyguards. Whatever Ares was doing with Elric, it was big for both the real world and the Matrix and could possibly change them forever.
Elric, battered, bruised, and done both mentally and physically, implored them simply to take her home. They loaded her up into Fluke's van and set to head out, only to get a message on their commlinks simultaneously. "Meet me at Pier 51 to finish this." Against Elric's pleas, they went and met a former client of theirs, Bethany Winters, the one who implored them to find Ares' possible weapons at the very beginning of all this mess. She asked them to get into a diving bell and they went, except for Elric choosing to stay behind out of fear and exhaustion.
They dove to the bottom of the Puget Sound, finding some sort of underwater dome. They ventured inside and found a massive forest filled with plants and animal life, and beyond that a room with wires, mainframes, and in the center a man-sized technological ... thing. Not fully biological, not fully robot, and apparently deactivated. Bethany guided them to the mainframe where a voice issued forth, and from all around them. It identified itself as Anubis and spoke of its reason for taking Elric, as she was not a normal technomancer. Somehow she was able to manipulate both the Matrix and the Astral Plain (although she could still not use magic) in order to pull items from the real world into the Matrix. With this, Anubis invited them to show them that the opposite could also occur, and to kill them, of course, since they had gotten in his way enough times.
A surge of energy went through the entire dome before receding, seeming to suck the life out of every plant and animal, even taking some energy from the runners and Bethany Winters. It all focused itself into the biomechanical creature before them and it awoke. Anubis had transferred himself into it and brought it to life before attack the group. Doing the only thing they knew how to do, the shadowrunners fought back.
Above the sea, Elric felt the surge and recognized the code at once, it was Anubis. Fighting every instinct to run, she switched herself into VR and pushed her signal down through the depths of the ocean, encountering Anubis on a plane not quite astral, not quite virtual. Despite being broken, she fought back and fought hard. Back in reality the runners gave hard blows to Anubis' new body, and instead of risk being trapped in it when it shut down he abandoned it, giving all his fight to Elric. He chided her, taunted her, and even tried to bargain with her. After all he had invaded enough of her mind to know what she wanted, how to get her memories back. But she held on and in the end defeated and deleted him.
Exiting the VR she threw herself out of the van and threw up right onto Fluke's shoes: the runners had made it out all right as well. Even though she was met with a scowl by the dwarf, she gave a hug to each and every one of them. She was free from torment and they had saved the day together.
Although she is still left with many more questions than answers, like who she was and how Anubis had found her in the first place, she has chosen to move forward and focus on the friends she has now. She's still alive, and that's good enough for her.
Personality
Elric's personality is a tricky one, because at first glance it would be easy to say she has none at all. She approaches most situations with wide-eyed curiosity rather than apprehension, fear, anger, or confidence. Most of it stems from the fact that she doesn't know how to react at most things, there's no remembered basis for her to go off of. However she often feels pangs of compassion for most things, and if she's in a situation where someone may get hurt she chooses to go for the way that'll leave everyone unharmed. As well if there's an argument she will try her best to be a mediator, or to go for the route that will make whoever's angry happy.
Elric is also happy most of the time, perhaps a trait she had before her amnesia or one newly developed. Whether it's surfing the Matrix or spending time with Briney, Johnny, and even Fluke, she will likely have a smile on her face with it. She is rarely angry, and doesn't even know what could trigger it. The only time she has been truly enraged was when fighting Anubis, after everything he had done to her and planned to keep doing to others she was furious. But even with going through regular fights through her shadowrunning, she's not angry at who she's fighting but following through with a sense of urgency. She's fighting to protect herself and her friends, not out of spite or malice.
Curiosity is her main drive, and if there's something she doesn't know she wants to know it. She figures it'll help her remember if she had known it before, or if not then at least she has new information. The problem is that she tends to learn and remember more random trivia and memes she finds on the Matrix than anything pertinent. It's not uncommon for her either to spout out a random sci-fi movie quote or meme in the heat of battle while the other runners just give her an odd look. Although the more time she spends in the Matrix the more sarcastic and joking she can be, whether a rub-off from the sort of personalities she interacts with or a call-back to her previous personality no one knows.
Overall Elric is good, incredibly good. She wants to do the right thing, and feels awkward when doing running missions that involve harming someone. Despite being a great fighter with a telescopic pole, she prefers to stun rather than cause real damage. As well she'll frequently urge the other runners to do pro bono missions rather than take money, which Briney and Johnny tend to admire and Fluke tends to write off as ignorance. When meeting new people she'll always approach them with a timid smile and a hello, even if it gets her into compromising situations (like waking an ancient dragon). She truly is an innocent and honorable hero, nearly infallible in her belief to do what is right. She may not remember who she is, but she knows the difference between right and wrong.